Fantasy

Fantasy


Page Content:

Definition:

Fiction contains unrealistic or unworldly elements and magical adventure. Six basic motifs are covered: magic, secondary worlds, good versus evil, heroism, special character types, and fantastic objects.


Purposes:

  • To transport the reader into an imaginary world
  • To entertain and provide enjoyment
  • To encourage thinking about reality and possibility
  • To present a satirical view of an event or system
  • To teach a life lesson
  • To critically reflect upon actions, values and morals
  • To extend the reader’s horizons

Characteristics:

  • Highly imaginative narrative fiction in which any or all narrative elements are fictionalized
  • High fantasy is characterized by conflict between good and evil
  • Six basic motifs are covered: magic, secondary worlds, “perfect” worlds, good versus evil, heroism, special character types, and fantastic objects
  • Involves imaginary characters in places, events and problems that may seem real
  • Overlapping characteristics with the genres of science fiction and adventure
  • Magic plays a key role
  • Often realistic main characters experience fantastic places, events, time periods, and problems
  • Example subcategories include:
    • Sword/sorcery or Bestiary (e.g. fairy, dragon or unicorn)
    • Saga, myth, legend, fairy tales
    • Humorous fantasy
    • Contemporary, alternate and/or parallel worlds
    • Time travel or paranormal powers
    • Dark or romantic fantasy

Themes:

  • Provides perspectives related to a moral, life lesson, or universal truth
  • Insight into enduring human struggles and values

Characters:

  • Fictionalized
  • Magical/supernatural powers
  • Represent stereotypes of good/evil or extraterrestrial qualities
  • Animals talk, feel, and act like people (anthropomorphism)
  • Physical or character transformation
  • Preposterous characters have some realistic characteristics but could not be real

Setting:

  • Opening literary language such as “Once upon a time” sets the stage
  • Imaginary, “enchanted” or other-worldly
  • Often characterized in terms of possible future worlds
  • Set in past, present or future
  • May include ideal elements of political/societal systems

Plot:

  • Narrative elements
  • High levels of action that depend on magic, the supernatural, or imaginary circumstances
  • Progressive plot
  • May push science/physics principles
  • Real world problem or conflict is solved in an unreal way
  • Limited explanations for strange behaviors/events
  • Happy endings (often, but not always)

Author’s craft:

  • Illustrations to match imaginary mood
  • Characteristics specific to subgenres: fairy tales, folk tales, science fiction (e.g., fairytales begin with “Once upon a time” and end with “happily ever after”)
  • Developing imaginary settings, characters and events
  • Developing manipulations to setting (e.g., flash forward, flashback), character, or time
  • Fictionalizing and developing one or more fantastic elements
  • Consistent/logical story despite elements of magic and supernatural
  • Utilizing high levels of action in plot development
  • Developing motif (a unifying idea that is a recurrent element in a literary work)
  • Personification (metaphorical figure of speech in which animals, ideas, or things are represented as having human qualities) of characters
  • Developing humor and using imagery
  • Voice and style
  • Depth of idea development, reflection and/or insight
  • Details (elaborated, relevant, pertinent, engaging)

Grade Level Instructional Scope for COMPREHENDING the Genre and Text of Fantasy:

Grade 1

Opportunities to Teach:

Grade 2

Opportunities to Teach:

Grade 4

Opportunities to Teach:

  • Form
  • Purpose
  • Theme
  • Connecting and extending ideas in text
  • Story grammar
  • Character development
  • How illustrations support the understanding of setting and characters
  • Personification
  • Comprehension skills and strategies
  • Key ideas and details
  • Asking questions
  • Picture books
  • Response
  • Retell
  • Form
  • Purpose
  • Theme
  • Connecting and extending ideas in text
  • Plot development: problem/solution and similarities of plot
  • Character actions, motivations, similarities
  • Setting
  • Personification
  • Illustrations
  • Titles
  • Asking questions
  • Metaphor/ simile in understanding characters’ thoughts and actions
  • Comprehension skills/strategies (Connect, active prior knowledge, use context for word meaning, discuss strategy use, summarize/retell, compare/contrast characters, events, important ideas and details)
  • Short chapter books
  • Personal response
  • Structure
  • Purpose
  • Theme
  • Shared human experience
  • Plot development
  • Character development: thoughts, motivation
  • Roles of hero/anti-hero, narrator
  • How characters/communities reflect life
  • 1st person point of view
  • Flash forward/flashback
  • Asking questions
  • Comparing/contrasting characters, ideas, events, texts
  • Personification
  • Comprehension skills/strategies (interpretive discussions, categorizing/classifying, comparing/contrasting, drawing parallels across time/culture)
  • Motif
  • Short chapter books
  • Personal response
Grade 5

Opportunities to Teach:

Grade 6

Opportunities to Teach:

  • Structure
  • Purpose
  • Style
  • Global theme
  • Plot development: define plot, climax, role of dialogue and problem resolution
  • Character development: traits, exaggeration, and metaphors for roles
  • How characters/communities reflect life
  • Manipulating setting to produce suspense
  • Resolution
  • Comprehension skills/strategies (analyze themes, conclude, infer, synthesize, connect/relate to perspectives/themes, summarize)
  • Motif
  • Novels
  • Personal response
  • Structure
  • Purpose
  • Style
  • Global theme
  • Plot development
  • Character development: role of dialogue for major/ minor characters and climax
  • Metaphorical setting
  • Climax
  • Resolution
  • Motifs of high fantasy
  • Character opinions (fair/unfair)
  • Complexity of character relationships
  • Dialogue, imagery, mood, understatement
  • Comprehension skills/strategies (connect/relate, summarize, analyze themes/perspectives/universal truths, conclude, infer, synthesize)
  • Sequels
  • Novels
  • Personal response

Grade Level Instructional Scope for COMPOSING the Genre and Text of Fantasy:

Grade 2

Opportunities to Teach:

Grade 4

Opportunities to Teach:

Grade 6

Opportunities to Teach:

  • Writing process
  • Narrative structure and traits
  • Animals contribute to the storytelling
  • Illustrations to match mood and containing setting, problem/solution and (sequenced) major events
  • Integral setting: seeing, hearing, touching and smelling
  • Initiating event
  • Conflict
  • Plot development
  • Resolution
  • Character development (main)
  • Writing process
  • Narrative structure and traits
  • Integral (bizarre), detailed setting: seeing, hearing, touching and smelling
  • Initiating event
  • Conflict
  • Plot development
  • Resolution
  • Character development (main and supporting)
  • Writing effective dialogue
  • Backwards planning from the moral or lesson to be conveyed
  • Writing process
  • Narrative structure and traits
  • Moving from real to fantasy world
  • Bizarre but consistent setting: seeing, hearing, touching and smelling
  • Initiating event
  • Conflict
  • “Showing” rather than “telling” character traits and relationships (writing which requires the reader to infer)
  • Plot development
  • Action scenes
  • Resolution: Good overcoming evil
  • Believability in character development
  • Humor
  • Backwards planning from the moral or lesson to be conveyed
  • Author “asides” that provide insights for the reader
  • Development of motifs
  • Researching scientific principles upon which to build a plausible storyline

Booklists:


Access to the Documents:

Complete K-8 Genre Project
From the Michigan Department of Education

Complete K-8 Genre Booklist
From Kent Intermediate School District



Page last modified on August 16, 2010, at 02:15 PM